Two people were injured in a helicopter crash in the ocean in crowded Miami Beach

The helicopter crashed into the ocean in Miami Beach on Saturday afternoon. Two of the helicopter’s three passengers were taken to Jackson Memorial Hospital and are in stable condition, local police said. tweeted.

Video footage released by police shows the helicopter flying straight into the water next to a group of swimmers. Only two passengers were injured in the accident.

This afternoon at 1:10 p.m., the MBPD received a call about a helicopter crash in the ocean near 10th Street. Police and @MiamiBeachFire responded to the scene along with several partner agencies. Two passengers were taken to Jackson Memorial Hospital in stable condition.

1/2 pic.twitter.com/heSIqnQtle

— Miami Beach Police (@MiamiBeachPD) February 19, 2022

The Robinson R44 helicopter crashed around 1:20 pm EST between 10th and 14th streets, CBS Miami, according to the Federal Aviation Administration. informed.

It is unclear what caused the accident. The National Transportation Safety Board is investigating.

Authorities closed the beach near the scene of the incident.

Actual news

Tori B. Powell Tori B. Powell is a breaking news reporter for CBS News. Reach her in [email protected]

https://www.cbsnews.com/news/miami-beach-helicopter-crash-into-ocean/

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Peter Ernest, CIA veteran who ran spy museum, dies at 88

Peter Ernest, who led undercover CIA agents during the Cold War for decades and then used that experience as the first executive director of the International Spy Museum in Washington, died on February 13 at a hospital in Arlington, Virginia. 88.

His wife Karen Rice said congestive heart failure was the cause.

Unlike many former intelligence officers who tend to remain silent, Mr. Ernest spoke skillfully and willingly about his career in the CIA, including years spent in Europe and the Middle East, where he recruited and directed espionage agents. Soviet Union and its satellites. This experience – and his attitude – made him an excellent candidate to run a museum dedicated to international espionage.

One of his favorite stories involves a 1978 assignment to protect and interrogate Soviet defector Arkady N. Shevchenko by moving him undercover from his New York City apartment to a Virginia suburb. Mr. Shevchenko, the UN’s appointed deputy secretary general, had already been spying for the CIA, and the Americans were worried he was about to be caught by the KGB.

For several weeks, Mr. Ernest’s team interrogated Mr. Shevchenko — among his interrogators was Aldrich Ames, who was later revealed to be a Soviet spy himself — and dealt with his endless demands for clothes, girlfriends, and even vacations in the Caribbean. Mr. Ernest paid for all this by handing over the cash to the FBI handlers of the Russian defector.

FBI agents accustomed to strict spending protocols were amazed, he recalled in Business Confidentiality: Lessons in Corporate Success from Inside the CIA (2010), which he coauthored with Marianne Karinch. “They said, ‘No one can distribute that kind of money but God.’

Mr. Ernest’s last position in the agency was that of its chief representative. He demonstrated media dexterity as the CIA weathered the Iran-Contra scandal, the fall of the Soviet Union, and congressional pressure to declassify Cold War material. By many accounts, he was successful, in part because he was trusted by the rank and file of the CIA.

“It’s hard to be a publicist for a company that doesn’t want publicity,” Burton Gerber, who has worked at the agency for 39 years, said in a telephone interview. “We liked Peter because he was one of us.”

And part of the job, according to Mr. Ernest, was fun: for example, he met Harrison Ford after he helped arrange for a film crew to come to the agency’s headquarters to film Patriot Games (1992), the first film made. allowed to film inside the building.

Such experience made Mr. Ernest a natural choice to run the International Spy Museum, a $34 million venture that opened in downtown Washington in 2002. As executive director, he has been involved in everything from exhibitions and lectures to public relations; he spoke to reporters almost as often as he did at the CIA

“Someone once said that if you can convince another person to spy for your country, you can probably sell anything,” said H. Keith Melton, a historian and collector who donated many of the spy artifacts that made up the original funds of the museum. “Peter had such a skill set.”

Mr. Melton, one of the museum’s early board members, was instrumental in hiring Mr. Ernest, and Mr. Ernest later helped convince Mr. Melton donate most of your remaining collectionabout 7,000 items, including the ice pick that killed the exiled Russian revolutionary Leon Trotsky.

Mr. Ernest also understood the importance of making the museum more than just a tourist attraction. He organized advisory boards that included retired intelligence officials and historians and built both permanent and temporary exhibits on mysteries like spy camera technology and current events like the war on terror.

And he added personality to the museum: among his collection was a coat with a camera in the buttonhole, which he wore while working undercover in Greece and Cyprus.

His efforts paid off. About nine million people visited the museum between 2002 and its retirement in 2017, far exceeding the founders’ initial expectations, despite people having to pay to enter in a city where many museums are free. (Adult tickets are currently $26.95.)

“He was a true spy who believed deeply and passionately not only in transparency, but in helping the public understand what espionage is,” Tamara Christian, the museum’s president and CEO, said in a telephone interview. She added, “He wanted people to stop thinking of espionage as a James Bond movie.”

With a quick wit and dapper sense of style, he has also been a popular guest on television programs such as “Colbert Reportand radio programs such as the NPR quiz show “ask me more”, whose host, Ophira Eisenberg, wondered if spies really like to shake, not stir drinks.

— How do you drink? she asked.

Without wasting a second, he replied, “One after the other.”

Edwin Peter Ernest was born on January 1, 1934 in Edinburgh, where his father, Edwin Burchett Ernest, served as a diplomat at the US Consulate. His mother, Emily (Keating) Ernest, was born in England and was a housewife.

The family returned to the United States in 1939 and settled in Bethesda, Maryland. Peter’s father died of a brain tumor in 1946; then his mother became a US citizen and went to work for the State Department.

Mr. Ernest graduated from Georgetown University in 1955 with a degree in history and political science and immediately joined the Marine Corps, where he was posted to Japan. When he returned, his fiancée Janet Chesney, who was already working in the CIA field office in Washington, convinced his superiors to recruit him.

His marriage to Miss Chesney ended in divorce. He married Ms. Rice, who also worked for the CIA, in 1988. With her, he was survived by four daughters, Nancy Cintorino, Carol Earnest, Patricia Earnest, and Sheila Gorman, all from his first marriage; six grandchildren; and eight great-grandchildren.

Mr. Ernest worked in the agency’s secret service for 25 years, after which he worked in the agency’s inspector general’s office and Senate liaison. He arrived in the late 1970s to mend relations with Congress after the so-called Church Committee exposed years of CIA involvement in coups and assassinations.

Although Mr. Ernest tried not to embellish intelligence work, he also seemed to like to lift the veil over the life of a spy from time to time.

IN interview for the International Spy Museum, he said that he was assigned to plant a bug in the house of a man whom his superiors suspected of being a double agent. One night, the suspect invited Mr. Ernest and his wife to a small party at his home.

When the owner wasn’t looking, Mr. Ernest, dressed in a tuxedo, slipped downstairs into the man’s office, where he slipped under his desk, drilled a hole, and installed a listening device, placing a handkerchief across his chest to catch sawdust. . He returned to the party unnoticed.

It was his “connection moment,” he said, and it worked: the bug recorded a conversation between the suspect and his handler on the other side.

“But for a moment,” he said, “lying under that desk, I should have thought what my reaction would be if he walked into that office.”

 

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PlayStation plans to buy more studios after Bungie acquisition

Following Monday’s Blockbuster acquisition of Destiny developer Bungie, Sony plans to strengthen its PlayStation brand by acquiring more game studios.

Speaking to GameIndustry.biz, PlayStation boss Jim Ryan said the shopping spree is far from over, promising the company “still has a lot of steps to go.”

The comments come as a growing concentration of ownership in the major gaming studios, with Bethesda and Activision joining Microsoft’s ranks more recently. Sony has been more modest in its acquisition strategy but still extremely active in the number of developers it buys out.

It snapped up Housemarque, the developer behind the PlayStation-exclusive Returnal last June. The company also bought Nixxes to port PlayStation properties to PC, as well as Valkyrie Entertainment, which co-develops the God of War series with Sony. It also owns Firesprite, which made the Playroom experiences.

However, the $3.6 million purchase of Bungie, which ironically created the Halo series for Xbox more than 20 years ago, represents its biggest purchase yet. However, Ryan says Sony is far from done.

“We should definitely expect more,” says Ryan. “We’re far from done. At PlayStation, we still have a long way to go. Personally, I’ll be spending a lot of time with Pete [CEO of Bungie] and the team at Bungie helping to ensure everything is in place and that autonomy means autonomy. But elsewhere in the organization we still have a lot to do.”

In the same interview, Bungie CEO Pete Parsons said the move “has nothing to do with industry consolidation.” He added, “It was all about a shared vision and how we can make things better together.”

“We also do a significant amount of philanthropy. How can we continue to do good for those in need? And what’s exciting for us is that Sony not only understood this desire and need to be independent and keep that flash in a bottle, but that they believe in our vision and the way we look at focus our vision. These aren’t just words, man. They really do.”

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Microsoft still plans to add the beautiful 3D emoji missing from Windows 11

According to one of the OS designers, Microsoft is working on improving its 2D emoji with a proper three-dimensional version.

A LinkedIn post by Microsoft’s Nando Costa, explaining how Microsoft came to design its “flowing emoji,” describes the behind-the-scenes work on the more expressive emoji system.

Given the amount of work Microsoft has put into beautifying the characters with a unique flavor, it’s surprising that the 3D element was left out in favor of a flattened approach.

The piece itself is of great interest to emoji enthusiasts, but the kicker comes with Costa’s response to a tweet about his piece. It makes it clear that Microsoft is still working on bringing true 3D emoji to Windows 11 in a future update.

Reader @EthanAlvaree said: “Nice. I wish they actually looked like this on Windows 11.” To that replied Costa “Thank you and agree! We are working on that.”

No timeline was mentioned for the actual launch of the 3D versions of the emoji, or why Costa and his team decided to drop them for the original Windows 11 launch last year.

The blog post itself explains how Microsoft has attempted to make its People category more humanistic, while still being representative of a variety of characteristics and staying true to the emoji system. Not an easy task!

Microsoft face emoji

In the blog post, he added, “It came down to our third and final iteration for the People category!” Costa writes. “We had an aesthetic balance between the graphic look and feel we wanted and the very important human qualities we needed. In this final version, there were three different head shapes: genderless, female, and male (as seen below). Each creates enough space for variations in skin tone, hair and facial hair to easily function as a connected system while still standing on its own.”

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Google may limit free WhatsApp backups on Android

Google may be about to discontinue free, unlimited WhatsApp chat history backups for Android users via its Google Drive cloud storage platform.

A new version of WhatsApp beta for Android shows that unlimited backups will come to an end in the near future and free backups will be limited in nature.

Strings discovered in Android 2.22.4.8 source code by WABetaInfo contain text like: “Google Drive limit in effect” and “gdrive backupq quota reached” along with indications of when this change will take place. This is referenced in the text “%1$s limit starts on %2$s”.

WABetaInfo said it spotted something in a previous Android beta a few months ago, but wanted to wait for evidence to surface in the app before posting anything on the matter. Now that evidence has surfaced. And it’s below.

Google Drive WhatsApp Quota

It seems that Google is planning to do with WhatsApp backups what it has already done with its own Google Photos storage, which initially promised users unlimited free backups of photos and videos in high (but not original) resolution.

It’s not clear how much free storage WhatsApp users will continue to benefit from, or whether, like Google Photos, anything already uploaded to the cloud would be safely tucked away and the cap would only apply to future uploads.

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PSA: Unlimited free storage for Google Photos ends tomorrow - June 1st

WhatsApp may start counting Google Drive storage, and the limits depend on how much free storage the company has to work with. Users may need to start prioritizing whether they only want to back up texts rather than photos and videos.

Google has yet to publicly comment on whether it plans to end free backups. However, that was probably in the post at the moment when it started imposing restrictions on users of its own Google Photos app.

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Will Bungie games be PlayStation exclusive? Destiny to remain in studio’s hands, Sony pledges

Sony is not looking to secure the exclusivity of games developed and published under the Bungie banner as part of an agreement to acquire the iconic gaming company.

In announcing the $3.6 billion buyout, both Bungie and Sony expressed their commitment to keep future development of hit games like Destiny 2 available to fans “wherever they choose to play.” .

In a statement announcing the acquisition, Bungie CEO Pete Parsons said, “Together [Bungie and Sony] share the dream of creating and nurturing iconic franchises that unite friends around the world, families across generations and fans across multiple platforms and entertainment media.”

His PlayStation counterpart, Jim Ryan, was equally emphatic: “Bungie will remain an independent and cross-platform studio and publisher.”

This is in stark contrast to Microsoft’s apparent strategy, where the Xbox maker only promises to honor existing contractual agreements with third-party platforms before deciding what to do with its new toys.

It appears that once these agreements expire, games like Call of Duty may only be playable in locations where Microsoft’s Xbox Game Pass is available. Microsoft isn’t ready to publicly commit to either keeping games exclusive or making them available on multiple platforms just yet, as that will be decided on a game-by-game basis.

has reached out to both Sony and Bungie regarding the long term commitment to multi-platform gaming beyond the current and future Destiny 2 expansions. However, both companies were very emphatic in their statements on Monday.

A question and answer posted on Bungie’s website states that all new Destiny expansions – including The Witch Queen coming next month – will remain cross-platform, all cross-game and social elements will remain cross-platform, and that no future games the company develops will use it will be exclusive to PlayStation.

“We want the worlds we create to expand wherever people play games. We will continue to be self-published, creatively independent, and continue to drive a unified Bungie community.”

Players on Steam, Stadia, and Xbox can rest assured that Bungie will continue to support those platforms as long as the platform continues to support Bungie games.

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Sony is buying Bungie, maker of Destiny and original Halo games for Xbox

Sony is buying Bungie, makers of the Destiny video game and pioneers of the early Xbox years as developers of the original Halo game series for Microsoft.

The move comes just weeks after Microsoft continued a recent trend of concentrating ownership of famous video game studios by announcing an agreement to buy Call of Duty publisher Activision Blizzard for nearly $70 billion.

In contrast, Sony is paying $3.6 billion to acquire Bungie.

In a blog post on Monday, Bungie announced it is joining forces with Sony Interactive Entertainment, which describes it as “a partner that gives us unconditional support in everything we are” and allows the developer to maintain “creative independence.”

The blog post reads, “Together we share the dream of creating and nurturing iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment media.”

Significantly, Bungie’s continued independence will ensure its games are available across a variety of platforms, which is unlikely long-term when it comes to Activision Blizzard and Bethesda products on Xbox and Windows.

“We keep our destiny in our hands,” the post continues. “We will continue to publish and creatively develop our games independently. We will continue to drive a unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.”

Sony’s acquisition of Bungie is a telling move given Microsoft’s long history with the developer. It created the Halo game series and developed the entire original trilogy that was largely responsible for putting the original Xbox console and its successors on the map.

Microsoft even owned Bungie as a first-party studio between 2000 and 2007 before returning to an independent entity. It stopped development of the Halo franchise and Microsoft retained the rights. The iconic series has been acquired by 343 Industries, the first-party Microsoft studio that just released Halo Infinite.

PlayStation boss Jim Ryan added in a blog post: “I want to be absolutely clear to the community that Bungie will remain an independent and cross-platform studio and publisher. As such, we think it makes sense to sit alongside the PlayStation Studios organization and we’re incredibly excited about the opportunities for synergy and collaboration between these two world-class groups.”

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Here’s what we know about the upcoming flagship

Sony will soon be releasing a new flagship smartphone which is expected to be named Xperia 1 IV. Here’s everything we know about it so far, from camera hardware to performance specs and more.

We dubbed the Sony Xperia 1 III “one of the most interesting phones” we’ve reviewed in 2021, and it was named one of the best Android phones of the year. No wonder, then, that there is so much interest in the launch of its successor, known for the time being as the Sony Xperia 1 IV.

In the article below we’ve gathered all the available information about the device ahead of its launch, so read on to find out what Sony could be coming up with as a fourth – including the latest rumors on camera tech, internal specs and more.

release date

So far, the only rumor we have regarding the launch date suggests that May 2022. Sourced from a reliable leaker on Chinese social media site Weibo (via Notebook Check), it appears to be at least a reasonable guess based on previous entries in the series. Here’s where the previous three handsets were announced:

Note that you may not be able to buy the devices for a few months after they are released. The Xperia 1 III wasn’t available until August, four months after it was announced.

design

One thing that sets Sony’s latest smartphone collection apart from the competition more than anything else is its distinctive design. With a 21:9 aspect ratio that’s said to be ideal for widescreen content, and retaining a 3.5mm headphone jack and SD card slot, it’s clear why it won over some fans.

However, according to Twitter tipster The Galox, something about this design could change in the next iteration of the series. With no further details other than “improved design,” we’ll just have to be on the lookout for more rumors ahead of launch, but this points to an unexpected shock.

camera

The aforementioned Weibo source gave us some information about the camera system of Sony’s next smartphone: the ultrawide sensor appears to be completely unchanged, but the telephoto and main wide-angle snappers are said to both receive upgrades.

Sony Xperia1III back panel and cameraSony Xperia 1 III camera module

In our review, we described the Sony Xperia 1 III’s ultrawide sensor as “good, if not quite as sharp as some of the competition,” so we were hoping it would be picked up again. Our most urgent request, however, would be for the Xperia 1 IV to improve its low-light shooting, so there’s still hope for significant improvement in that department.

performance

Sony’s previous flagships have all come with Qualcomm’s latest top-of-the-line Snapdragon chipset, so it’s hardly surprising that the same is being rumored for the Xperia 1 IV.

Apparently it will arrive with the Snapdragon 8 Gen 1 on board, so it should be able to deliver strong performance; In addition, it should have at least 12 GB of RAM and a maximum of 16 GB.

battery

The other spec we got an early hint about is the battery, and this is where big improvements could be made. According to reports, not only will the capacity be increased (by 500 mAh for a total of 5,000 mAh), but it seems that the charging system will also be revised. This time we can expect 45W fast charging (instead of 30W) and the device is also said to support Qi wireless charging.

Here’s what we know about the upcoming flagship Read More »